I will mention the options that we were analyzing and a game that represents it as an example. This time I’ll talk about something more technical: the choosen camera and all the options we had in mind If you want to read it, you can click HERE. In our last article we talked about why we choose Game Maker Studio 2 as the engine to develope this game and we also describe its strengths and weaknesses. Hello again! Momfus here with another entry of this dev diary about our game called Project NN.